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 Nexuiz bug tracker

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od@r
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PostSubject: Nexuiz bug tracker   Sat Aug 29, 2009 7:52 pm

new bugs for v2.5.3:


  • Bug #63: teleporter results in weird aiming
  • Bug #178: Playercolors not reset on sv_defplay_fbskins_off
  • Bug #217: Shared entities not networked during pause
  • Bug #249: Autobalance is plain wrong
  • Bug #363: Score limit slider snaps back when changing gametypes
  • Bug #374: Weapon model glitch after match has ended
  • Bug #393: force models spam (UPDATE: now there is also a serious problem with the weapons)
  • Bug #415: Crash when loading a map without worldspawn
  • Bug #419: Can join match after it ended
  • Bug #442: Patchmeshes do not respect shader properties: grenades bounce off of/explode on a patch mesh even if it is made of water!
  • Bug #456: Bot routing failures
  • Bug #462: Sound problems while returning from being minimized
  • Bug #504: timeout freezes the demo
  • Feature #4: Silvercity Reloaded
  • Feature #18: FAQ needs cleanup
  • Feature #149: Check whether join is allowed
  • Feature #190: Changed teamselect dialog (now called Match window)
  • Feature #195: CRC check for downloaded packages
  • Feature #314: Nexuiz Server "Waiting List"
  • Feature #316: CTF code needs some cleanup
  • Feature #332: Waypoint Distance or Scaling in Onslaught
  • Feature #346: Simple items
  • Feature #366: Sound reverb / echo
  • Feature #368: cheap shadows
  • Feature #369: After damage effects (projectile type effects sticking to players after they've been hit)
  • Feature #376: Disable votes
  • Feature #377: Pendulum
  • Feature #397: CTF icon ping when status changes
  • Feature #398: Higher accuracy race timer
  • Feature #399: Race time stats on HUD
  • Feature #422: Reset to defaults button in the menu
  • Feature #427: history enhancements
  • Feature #430: sv_maxidle improvements
  • Feature #435: higher refresh rate for showfps
  • Feature #444: No item respawning (respawntime -1)
  • Feature #445: Triggered items
  • Feature #446: Color, alpha, size and texture overrides for func_pointparticles
  • Feature #457: Filter server list by server version
  • Feature #460: Cfg/alias hooks called from csqc (clientside hooks) and ssqc (serverside hooks)
  • Feature #478: Support for enhanced instructions (integers, pointers, arrays)
  • Feature #488: lolctf
  • Feature #502: HUD menu dialog should hide the rest of the menu
  • Feature #506: Cvar for crosshair jumping on recoil
  • Feature #507: Failover curl URL for package downloads
  • Patches #196: demohistory
  • Patches #234: Dual wielding mutator (work in progress)
  • Patches #308: New cvars: g_balance_rocketlauncher_secondary_damage + radius
  • Patches #333: "help" command
  • Patches #431: sbar.qc cleanups and optimizations
  • Patches #465: Kascam
  • Patches #466: Record hitplots individually
  • Patches #475: Toggle chat sounds
  • Patches #491: sv_cmd mute & sv_cmd unmute
  • Patches #499: Mircea's new HUD design
  • Patches #503: Random patches
  • Patches #508: Cvared fallback player model


Last edited by od@r on Fri Feb 05, 2010 2:27 pm; edited 2 times in total
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PostSubject: Re: Nexuiz bug tracker   Sat Oct 10, 2009 2:45 pm

bugs v2.5.3

  • Bug #536: Not released yet!!!
  • Bug #551: Water bug
  • Bug #552: glibc issue?
  • Bug #553: Single shot camp rifle
  • Bug #555: minstanex accurency calcul got wrong by secondary mode (laser)
  • Bug #557: Joystick sensitivity not saved
  • Bug #560: g_changeteam_banned
  • Bug #563: Vote display can be abused
  • Bug #566: black screen
  • Bug #567: unvisible weapon
  • Bug #568: can not use fire jump
  • Bug #570: error r_water
  • Bug #572: er_removepowerups
  • Bug #574: er_flashlight
  • Bug #575: er_glx_nosound
  • Bug #576: er_delay reaction_weap.
  • Patches #565: Smooth crosshair effects

bugs v2.5.5

  • Bug #63: teleporter results in weird aiming
  • Bug #178: Playercolors not reset on sv_defplay_fbskins_off
  • Bug #217: Shared entities not networked during pause
  • Bug #363: Score limit slider snaps back when changing gametypes
  • Bug #374: Weapon model glitch after match has ended
  • Bug #393: force models spam (UPDATE: now there is also a serious problem with the weapons)
  • Bug #415: Crash when loading a map without worldspawn
  • Bug #442: Patchmeshes do not respect shader properties: grenades bounce off of/explode on a patch mesh even if it is made of water!
  • Bug #462: Sound problems while returning from being minimized
  • Bug #504: timeout freezes the demo
  • Bug #510: I can change weapons under countdown
  • Bug #550: CVar that disables voting for X seconds after a map change
  • Bug #556: "bot like" sounds to much like "god like"
  • Bug #571: er_antilag
  • Feature #4: Silvercity Reloaded
  • Feature #18: FAQ needs cleanup
  • Feature #149: Check whether join is allowed
  • Feature #190: Changed teamselect dialog (now called Match window)
  • Feature #195: CRC check for downloaded packages
  • Feature #314: Nexuiz Server "Waiting List"
  • Feature #316: CTF code needs some cleanup
  • Feature #332: Waypoint Distance or Scaling in Onslaught
  • Feature #346: Simple items
  • Feature #366: Sound reverb / echo
  • Feature #368: cheap shadows
  • Feature #369: After damage effects (projectile type effects sticking to players after they've been hit)
  • Feature #376: Disable votes
  • Feature #377: Pendulum
  • Feature #398: Higher accuracy race timer
  • Feature #399: Race time stats on HUD
  • Feature #422: Reset to defaults button in the menu
  • Feature #427: history enhancements
  • Feature #430: sv_maxidle improvements
  • Feature #435: higher refresh rate for showfps
  • Feature #444: No item respawning (respawntime -1)
  • Feature #445: Triggered items
  • Feature #446: Color, alpha, size and texture overrides for func_pointparticles
  • Feature #478: Support for enhanced instructions (integers, pointers, arrays)
  • Feature #502: HUD menu dialog should hide the rest of the menu
  • Feature #506: Cvar for crosshair jumping on recoil
  • Feature #507: Failover curl URL for package downloads
  • Feature #513: Better join dialog
  • Feature #518: Cvared 'ghost items'
  • Feature #538: Sharper textures
  • Feature #541: Microphone based chat
  • Feature #542: Blunderbus gun
  • Feature #543: Sheild weapon
  • Feature #554: Move weapon accuracy stats to scoreboard menu
  • Patches #196: demohistory
  • Patches #234: Dual wielding mutator (work in progress)
  • Patches #308: New cvars: g_balance_rocketlauncher_secondary_damage + radius
  • Patches #333: "help" command
  • Patches #465: Kascam
  • Patches #491: sv_cmd mute & sv_cmd unmute
  • Patches #503: Random patches Wink
  • Patches #508: Cvared fallback player model
  • Patches #528: A new Nex mode
  • Patches #529: Nex multi hit
  • Patches #530: Stop a player calling another vote for X seconds

bugs v 2.6

  • Bug #56: Black edges around refracting surface
  • Bug #205: Some player models are too tall
  • Bug #222: High Quality Water Reflections Have Foot Artifacts
  • Bug #256: Movement jerky on platforms
  • Bug #358: Players 'leak' through collision-based events at high speed
  • Bug #489: sv_pogostick 0 has problems while holding in jump
  • Bug #569: high HW
  • Feature #153: Forced enemy model and color
  • Feature #200: Mods window
  • Feature #223: Kill Messaging Placement Controls
  • Feature #237: Support for translated menu
  • Feature #238: rcon/console chmap completion
  • Feature #252: Feature request: Shader type killparticles
  • Feature #281: Integrate Twig into Nexuiz
  • Feature #334: Move cursor in text chat
  • Feature #354: Spawn item command for sv_cheats 1?
  • Feature #357: Demo playback controls
  • Feature #405: Clip and Replace texture DarkPlaces setmodel command
  • Feature #514: New Game Type (Keepaway)
  • Feature #515: utf-8 and freetype
  • Feature #544: Antigravity weapon
  • Feature #564: Move bloom texture buffer to a FBO


Last edited by od@r on Tue Oct 13, 2009 5:48 pm; edited 1 time in total
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PostSubject: Re: Nexuiz bug tracker   Mon Oct 12, 2009 6:27 pm

bugs reported link:
http://dev.alientrap.org/projects/nexuiz/issues
Smile
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sputnik
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PostSubject: Re: Nexuiz bug tracker   Mon Oct 12, 2009 7:31 pm

#556: "bot like" sounds to much like "god like"
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PostSubject: Re: Nexuiz bug tracker   Mon Oct 12, 2009 8:27 pm

hehehehe,yes,they must change this sounds maybe Smile
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PostSubject: Re: Nexuiz bug tracker   Tue Oct 13, 2009 5:53 pm

http://dev.alientrap.org/projects/roadmap/nexuiz
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PostSubject: Re: Nexuiz bug tracker   Fri Feb 05, 2010 2:28 pm

bug status 2.5.3 - 4.1.2010 : 83%


  • Bug #353: Invisible common shader displays as 'missing shader' image
  • Bug #401: gibs lower fps up to 10x
  • Bug #448: Soylent brush overlap
  • Bug #536: Not released yet!!!
  • Bug #551: Water bug
  • Bug #552: glibc issue?
  • Bug #553: Single shot camp rifle
  • Bug #555: minstanex accurency calcul got wrong by secondary mode (laser)
  • Bug #557: Joystick sensitivity not saved
  • Bug #563: Vote display can be abused
  • Bug #566: black screen
  • Bug #567: unvisible weapon
  • Bug #568: can not use fire jump
  • Bug #570: error r_water
  • Bug #572: er_removepowerups
  • Bug #574: er_flashlight
  • Bug #576: er_delay reaction_weap.
  • Bug #586: missing textures
  • Bug #591: glx doesn't work: SIGFPE
  • Bug #592: Entering commands in the stdin console
  • Bug #599: "5 minutes"/"1 minute remaining" sound plays in warmup mode
  • Bug #601: Almost deterministic crash when joining a 2.5.2 server with a SVN client
  • Bug #615: cl_maxidlefps doesn't work with cl_maxfps is 0
  • Bug #618: Alt+Shift+NumLock doesn't work in the menus under Linux
  • Bug #633: Accuracy stats visible when observing
  • Bug #638: To much stuff in the "hotfix"
  • Bug #640: bug in desertfactory playing minstagib
  • Bug #641: wrong download links
  • Bug #642: scr_zoomwindow and r_letterbox broken
  • Bug #643: Nexrun CTS seems broken in SVN
  • Bug #650: Some minor bugs
  • Bug #651: stats in race mode
  • Bug #652: wrong rocket trail
  • Bug #656: 2.5.2 race empty map cycle [maplist g_maplist]
  • Bug #661: speaker spam in arena mode
  • Bug #662: xolar bugs
  • Bug #665: bot_vs_human fix in CA
  • Bug #666: md3 tags does not work with gettaginfo
  • Bug #672: Corpses slide in ClanArena
  • Bug #681: CTF flag displays as Augenkrebs
  • Bug #683: Background music does not play
  • Feature #427: history enhancements
  • Feature #515: utf-8 and freetype
  • Feature #632: Weapon accuracy stats settings
  • Feature #659: freetype2 DLL and dylib for the release
  • Feature #668: Add empty binds for input-tuba.cfg
  • Feature #669: Cursor beat change
  • Patches #565: Smooth crosshair effects
  • Patches #597: Ghost items to menu and disabled by default
  • Patches #605: Improved :team: messages in the eventlog
  • Patches #613: View waves during the intermission
  • Patches #614: sbar accuracy fix
  • Patches #626: server command move to team
  • Patches #639: Enable use of numpad keys when numlock is off
  • Patches #649: sv_cmd defer_clear & defer_clear_all
  • Patches #671: Enhanced chat line editing
  • Patches #680: New cvar menu_tooltips
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PostSubject: Re: Nexuiz bug tracker   Sun Feb 07, 2010 11:19 am

2.5.3 still not released? I have to wait....
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PostSubject: Re: Nexuiz bug tracker   Sun Feb 07, 2010 12:11 pm

yap,not yet martin,maybe 2 or 3 weeks Smile
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