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Nexuiz bug tracker
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Nexuiz bug tracker
new bugs for v2.5.3:
- Bug #63: teleporter results in weird aiming
- Bug #178: Playercolors not reset on sv_defplay_fbskins_off
- Bug #217: Shared entities not networked during pause
- Bug #249: Autobalance is plain wrong
- Bug #363: Score limit slider snaps back when changing gametypes
- Bug #374: Weapon model glitch after match has ended
- Bug #393: force models spam (UPDATE: now there is also a serious problem with the weapons)
- Bug #415: Crash when loading a map without worldspawn
- Bug #419: Can join match after it ended
- Bug #442: Patchmeshes do not respect shader properties: grenades bounce off of/explode on a patch mesh even if it is made of water!
- Bug #456: Bot routing failures
- Bug #462: Sound problems while returning from being minimized
- Bug #504: timeout freezes the demo
- Feature #4: Silvercity Reloaded
- Feature #18: FAQ needs cleanup
- Feature #149: Check whether join is allowed
- Feature #190: Changed teamselect dialog (now called Match window)
- Feature #195: CRC check for downloaded packages
- Feature #314: Nexuiz Server "Waiting List"
- Feature #316: CTF code needs some cleanup
- Feature #332: Waypoint Distance or Scaling in Onslaught
- Feature #346: Simple items
- Feature #366: Sound reverb / echo
- Feature #368: cheap shadows
- Feature #369: After damage effects (projectile type effects sticking to players after they've been hit)
- Feature #376: Disable votes
- Feature #377: Pendulum
- Feature #397: CTF icon ping when status changes
- Feature #398: Higher accuracy race timer
- Feature #399: Race time stats on HUD
- Feature #422: Reset to defaults button in the menu
- Feature #427: history enhancements
- Feature #430: sv_maxidle improvements
- Feature #435: higher refresh rate for showfps
- Feature #444: No item respawning (respawntime -1)
- Feature #445: Triggered items
- Feature #446: Color, alpha, size and texture overrides for func_pointparticles
- Feature #457: Filter server list by server version
- Feature #460: Cfg/alias hooks called from csqc (clientside hooks) and ssqc (serverside hooks)
- Feature #478: Support for enhanced instructions (integers, pointers, arrays)
- Feature #488: lolctf
- Feature #502: HUD menu dialog should hide the rest of the menu
- Feature #506: Cvar for crosshair jumping on recoil
- Feature #507: Failover curl URL for package downloads
- Patches #196: demohistory
- Patches #234: Dual wielding mutator (work in progress)
- Patches #308: New cvars: g_balance_rocketlauncher_secondary_damage + radius
- Patches #333: "help" command
- Patches #431: sbar.qc cleanups and optimizations
- Patches #465: Kascam
- Patches #466: Record hitplots individually
- Patches #475: Toggle chat sounds
- Patches #491: sv_cmd mute & sv_cmd unmute
- Patches #499: Mircea's new HUD design
- Patches #503: Random patches
- Patches #508: Cvared fallback player model
Last edited by od@r on Fri Feb 05, 2010 2:27 pm; edited 2 times in total
Re: Nexuiz bug tracker
bugs v2.5.3
bugs v2.5.5
bugs v 2.6
- Bug #536: Not released yet!!!
- Bug #551: Water bug
- Bug #552: glibc issue?
- Bug #553: Single shot camp rifle
- Bug #555: minstanex accurency calcul got wrong by secondary mode (laser)
- Bug #557: Joystick sensitivity not saved
- Bug #560: g_changeteam_banned
- Bug #563: Vote display can be abused
- Bug #566: black screen
- Bug #567: unvisible weapon
- Bug #568: can not use fire jump
- Bug #570: error r_water
- Bug #572: er_removepowerups
- Bug #574: er_flashlight
- Bug #575: er_glx_nosound
- Bug #576: er_delay reaction_weap.
- Patches #565: Smooth crosshair effects
bugs v2.5.5
- Bug #63: teleporter results in weird aiming
- Bug #178: Playercolors not reset on sv_defplay_fbskins_off
- Bug #217: Shared entities not networked during pause
- Bug #363: Score limit slider snaps back when changing gametypes
- Bug #374: Weapon model glitch after match has ended
- Bug #393: force models spam (UPDATE: now there is also a serious problem with the weapons)
- Bug #415: Crash when loading a map without worldspawn
- Bug #442: Patchmeshes do not respect shader properties: grenades bounce off of/explode on a patch mesh even if it is made of water!
- Bug #462: Sound problems while returning from being minimized
- Bug #504: timeout freezes the demo
- Bug #510: I can change weapons under countdown
- Bug #550: CVar that disables voting for X seconds after a map change
- Bug #556: "bot like" sounds to much like "god like"
- Bug #571: er_antilag
- Feature #4: Silvercity Reloaded
- Feature #18: FAQ needs cleanup
- Feature #149: Check whether join is allowed
- Feature #190: Changed teamselect dialog (now called Match window)
- Feature #195: CRC check for downloaded packages
- Feature #314: Nexuiz Server "Waiting List"
- Feature #316: CTF code needs some cleanup
- Feature #332: Waypoint Distance or Scaling in Onslaught
- Feature #346: Simple items
- Feature #366: Sound reverb / echo
- Feature #368: cheap shadows
- Feature #369: After damage effects (projectile type effects sticking to players after they've been hit)
- Feature #376: Disable votes
- Feature #377: Pendulum
- Feature #398: Higher accuracy race timer
- Feature #399: Race time stats on HUD
- Feature #422: Reset to defaults button in the menu
- Feature #427: history enhancements
- Feature #430: sv_maxidle improvements
- Feature #435: higher refresh rate for showfps
- Feature #444: No item respawning (respawntime -1)
- Feature #445: Triggered items
- Feature #446: Color, alpha, size and texture overrides for func_pointparticles
- Feature #478: Support for enhanced instructions (integers, pointers, arrays)
- Feature #502: HUD menu dialog should hide the rest of the menu
- Feature #506: Cvar for crosshair jumping on recoil
- Feature #507: Failover curl URL for package downloads
- Feature #513: Better join dialog
- Feature #518: Cvared 'ghost items'
- Feature #538: Sharper textures
- Feature #541: Microphone based chat
- Feature #542: Blunderbus gun
- Feature #543: Sheild weapon
- Feature #554: Move weapon accuracy stats to scoreboard menu
- Patches #196: demohistory
- Patches #234: Dual wielding mutator (work in progress)
- Patches #308: New cvars: g_balance_rocketlauncher_secondary_damage + radius
- Patches #333: "help" command
- Patches #465: Kascam
- Patches #491: sv_cmd mute & sv_cmd unmute
- Patches #503: Random patches
- Patches #508: Cvared fallback player model
- Patches #528: A new Nex mode
- Patches #529: Nex multi hit
- Patches #530: Stop a player calling another vote for X seconds
bugs v 2.6
- Bug #56: Black edges around refracting surface
- Bug #205: Some player models are too tall
- Bug #222: High Quality Water Reflections Have Foot Artifacts
- Bug #256: Movement jerky on platforms
- Bug #358: Players 'leak' through collision-based events at high speed
- Bug #489: sv_pogostick 0 has problems while holding in jump
- Bug #569: high HW
- Feature #153: Forced enemy model and color
- Feature #200: Mods window
- Feature #223: Kill Messaging Placement Controls
- Feature #237: Support for translated menu
- Feature #238: rcon/console chmap completion
- Feature #252: Feature request: Shader type killparticles
- Feature #281: Integrate Twig into Nexuiz
- Feature #334: Move cursor in text chat
- Feature #354: Spawn item command for sv_cheats 1?
- Feature #357: Demo playback controls
- Feature #405: Clip and Replace texture DarkPlaces setmodel command
- Feature #514: New Game Type (Keepaway)
- Feature #515: utf-8 and freetype
- Feature #544: Antigravity weapon
- Feature #564: Move bloom texture buffer to a FBO
Last edited by od@r on Tue Oct 13, 2009 5:48 pm; edited 1 time in total
Re: Nexuiz bug tracker
#556: "bot like" sounds to much like "god like"
sputnik- Visitor
- Počet príspevkov : 127
Join date : 2009-09-08
Re: Nexuiz bug tracker
bug status 2.5.3 - 4.1.2010 : 83%
- Bug #353: Invisible common shader displays as 'missing shader' image
- Bug #401: gibs lower fps up to 10x
- Bug #448: Soylent brush overlap
- Bug #536: Not released yet!!!
- Bug #551: Water bug
- Bug #552: glibc issue?
- Bug #553: Single shot camp rifle
- Bug #555: minstanex accurency calcul got wrong by secondary mode (laser)
- Bug #557: Joystick sensitivity not saved
- Bug #563: Vote display can be abused
- Bug #566: black screen
- Bug #567: unvisible weapon
- Bug #568: can not use fire jump
- Bug #570: error r_water
- Bug #572: er_removepowerups
- Bug #574: er_flashlight
- Bug #576: er_delay reaction_weap.
- Bug #586: missing textures
- Bug #591: glx doesn't work: SIGFPE
- Bug #592: Entering commands in the stdin console
- Bug #599: "5 minutes"/"1 minute remaining" sound plays in warmup mode
- Bug #601: Almost deterministic crash when joining a 2.5.2 server with a SVN client
- Bug #615: cl_maxidlefps doesn't work with cl_maxfps is 0
- Bug #618: Alt+Shift+NumLock doesn't work in the menus under Linux
- Bug #633: Accuracy stats visible when observing
- Bug #638: To much stuff in the "hotfix"
- Bug #640: bug in desertfactory playing minstagib
- Bug #641: wrong download links
- Bug #642: scr_zoomwindow and r_letterbox broken
- Bug #643: Nexrun CTS seems broken in SVN
- Bug #650: Some minor bugs
- Bug #651: stats in race mode
- Bug #652: wrong rocket trail
- Bug #656: 2.5.2 race empty map cycle [maplist g_maplist]
- Bug #661: speaker spam in arena mode
- Bug #662: xolar bugs
- Bug #665: bot_vs_human fix in CA
- Bug #666: md3 tags does not work with gettaginfo
- Bug #672: Corpses slide in ClanArena
- Bug #681: CTF flag displays as Augenkrebs
- Bug #683: Background music does not play
- Feature #427: history enhancements
- Feature #515: utf-8 and freetype
- Feature #632: Weapon accuracy stats settings
- Feature #659: freetype2 DLL and dylib for the release
- Feature #668: Add empty binds for input-tuba.cfg
- Feature #669: Cursor beat change
- Patches #565: Smooth crosshair effects
- Patches #597: Ghost items to menu and disabled by default
- Patches #605: Improved :team: messages in the eventlog
- Patches #613: View waves during the intermission
- Patches #614: sbar accuracy fix
- Patches #626: server command move to team
- Patches #639: Enable use of numpad keys when numlock is off
- Patches #649: sv_cmd defer_clear & defer_clear_all
- Patches #671: Enhanced chat line editing
- Patches #680: New cvar menu_tooltips
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