new bugs for v2.5.3:
- Bug #63: teleporter results in weird aiming
- Bug #178: Playercolors not reset on sv_defplay_fbskins_off
- Bug #217: Shared entities not networked during pause
- Bug #249: Autobalance is plain wrong
- Bug #363: Score limit slider snaps back when changing gametypes
- Bug #374: Weapon model glitch after match has ended
- Bug #393: force models spam (UPDATE: now there is also a serious problem with the weapons)
- Bug #415: Crash when loading a map without worldspawn
- Bug #419: Can join match after it ended
- Bug #442: Patchmeshes do not respect shader properties: grenades bounce off of/explode on a patch mesh even if it is made of water!
- Bug #456: Bot routing failures
- Bug #462: Sound problems while returning from being minimized
- Bug #504: timeout freezes the demo
- Feature #4: Silvercity Reloaded
- Feature #18: FAQ needs cleanup
- Feature #149: Check whether join is allowed
- Feature #190: Changed teamselect dialog (now called Match window)
- Feature #195: CRC check for downloaded packages
- Feature #314: Nexuiz Server "Waiting List"
- Feature #316: CTF code needs some cleanup
- Feature #332: Waypoint Distance or Scaling in Onslaught
- Feature #346: Simple items
- Feature #366: Sound reverb / echo
- Feature #368: cheap shadows
- Feature #369: After damage effects (projectile type effects sticking to players after they've been hit)
- Feature #376: Disable votes
- Feature #377: Pendulum
- Feature #397: CTF icon ping when status changes
- Feature #398: Higher accuracy race timer
- Feature #399: Race time stats on HUD
- Feature #422: Reset to defaults button in the menu
- Feature #427: history enhancements
- Feature #430: sv_maxidle improvements
- Feature #435: higher refresh rate for showfps
- Feature #444: No item respawning (respawntime -1)
- Feature #445: Triggered items
- Feature #446: Color, alpha, size and texture overrides for func_pointparticles
- Feature #457: Filter server list by server version
- Feature #460: Cfg/alias hooks called from csqc (clientside hooks) and ssqc (serverside hooks)
- Feature #478: Support for enhanced instructions (integers, pointers, arrays)
- Feature #488: lolctf
- Feature #502: HUD menu dialog should hide the rest of the menu
- Feature #506: Cvar for crosshair jumping on recoil
- Feature #507: Failover curl URL for package downloads
- Patches #196: demohistory
- Patches #234: Dual wielding mutator (work in progress)
- Patches #308: New cvars: g_balance_rocketlauncher_secondary_damage + radius
- Patches #333: "help" command
- Patches #431: sbar.qc cleanups and optimizations
- Patches #465: Kascam
- Patches #466: Record hitplots individually
- Patches #475: Toggle chat sounds
- Patches #491: sv_cmd mute & sv_cmd unmute
- Patches #499: Mircea's new HUD design
- Patches #503: Random patches
- Patches #508: Cvared fallback player model
Last edited by od@r on Fri Feb 05, 2010 2:27 pm; edited 2 times in total